So I may have had to start the Maya model again but practice makes closer to perfect and while its not there yet the first Futurist Waverley is born, many happy polygonal returns. I only have some screenshots for tonight for sleep beckons, camera movements to follow soon. Now if anyone has any idea how to begin UV mapping this beast I would be happy to hear...
Thursday, 29 December 2011
Saturday, 24 December 2011
Sunday, 4 December 2011
Blog Submission - Guide To Navigating It
Although I will be continuing to work on the practical elements of the course in the next two days tomorrow morning is the final submission of the blog for our assessment so I though it was worth explaining what would be the best way to find relevant information on the blog. Also over the next two days I will be gathering HDRI's and texture referencing photographs and site stills from the potential locations to be used in the film for the live action elements and I will be continuing to work on the Maya model, a current state of construction will be presented in the Exploring Practice presentation on Wednesday.
Using this blog:
Under blog archive at the right each post is listed with the date and the title for reference. I have also arranged each post under different categories or Labels which can be accessed on the right hand side so that all posts pertaining to the relevant categories can be viewed chronologically in one page even if they are interspersed throughout my blog. I have put a guide to the labels below. Please note some posts will be shown under more than one label as they were appropriate in more than one category:
1. Experiments - Practical work completed or tested for the course, storyboards, program of study,
basic match moving/ film/ HDRI tests etc.
2. General - Posts like this which are less project/ module specific or ones which are related to my
attitude or opinion of animation in the broader sense
3. Inspirations - Critical reviews of films, artworks, buildings or photographs which I feel are useful
references or examples for my main Master's project
4. Leap Year - A side project carried over from last year which I will be using as a way of testing 2D
textures on 3D models
5. Presentations - Completed final presentations or assessment work which was required throughout the
semester to pass the modules
6. Research - Similar to inspirations research is more practical and reflective and contains analysis of
certain sources and exercises such as the extract which was required for Research and
Methods module.
7. Waverley - Everything which is directly related to the practical project has been given this label.
A useful post which is indicative of the overall blog is the mind map which can be found at the link below and the search function on the top of the blog will assist if anything seems to be missing.
blog mind map:
http://what-would-sant-elia-do.blogspot.com/2011/11/spicynodes-edit-nodes-edit-content.html
I hope you enjoy my blog so far and thank you for the time to look through it!
Using this blog:
Under blog archive at the right each post is listed with the date and the title for reference. I have also arranged each post under different categories or Labels which can be accessed on the right hand side so that all posts pertaining to the relevant categories can be viewed chronologically in one page even if they are interspersed throughout my blog. I have put a guide to the labels below. Please note some posts will be shown under more than one label as they were appropriate in more than one category:
1. Experiments - Practical work completed or tested for the course, storyboards, program of study,
basic match moving/ film/ HDRI tests etc.
2. General - Posts like this which are less project/ module specific or ones which are related to my
attitude or opinion of animation in the broader sense
3. Inspirations - Critical reviews of films, artworks, buildings or photographs which I feel are useful
references or examples for my main Master's project
4. Leap Year - A side project carried over from last year which I will be using as a way of testing 2D
textures on 3D models
5. Presentations - Completed final presentations or assessment work which was required throughout the
semester to pass the modules
6. Research - Similar to inspirations research is more practical and reflective and contains analysis of
certain sources and exercises such as the extract which was required for Research and
Methods module.
7. Waverley - Everything which is directly related to the practical project has been given this label.
A useful post which is indicative of the overall blog is the mind map which can be found at the link below and the search function on the top of the blog will assist if anything seems to be missing.
blog mind map:
http://what-would-sant-elia-do.blogspot.com/2011/11/spicynodes-edit-nodes-edit-content.html
I hope you enjoy my blog so far and thank you for the time to look through it!
Saturday, 3 December 2011
Renaissance 2006 - Dir. Christian Volckman
Renaissance is a French feature length roto-scoped film-noir film. Set in 2054, Paris is a labyrinth where all movement is monitored and recorded. Casting a shadow over everything is the city's largest company, Avalon, which insinuates itself into every aspect of contemporary life to sell its primary export -- youth and beauty. In this world of stark contrasts and rigid laws the populace is kept in line and accounted for.
Despite a rather weak and cliched plot-line this film is visually stunning when it comes to the backgrounds. Set in a future version of Paris iconic Parisian landmarks such as the Eiffel tower and Monmatre are shrouded in electric adverts and glass modernist boxes. This film is an inspiration and despite being entirely filmed in black and white with rotoscoped animation tehniques is the kind of feel and shock factor when it comes to the city as I want to create with Edinburgh. I also love the way adverts are worked into the fabric of the buildings and how they echo across the city throughout the film in a subtle way which is what I would like to achieve with the Futurist manifesto in my own piece.
Film trailer: http://www.youtube.com/watch?v=oh7s32XRScQ
Friday, 2 December 2011
Construction Continues
Futurist Waverley Station Maya: Side Towers 1 and 2 are modeled.
I had to start again due to having a corrupted Maya file, a complicated model and forgetful snap issues however it was clearly for the best and once I got back into it, fun to remodel with caffeine to hand. It is also a much more manageable file and feels like it is maybe slowly getting there. Maybe....
I had to start again due to having a corrupted Maya file, a complicated model and forgetful snap issues however it was clearly for the best and once I got back into it, fun to remodel with caffeine to hand. It is also a much more manageable file and feels like it is maybe slowly getting there. Maybe....
Thursday, 1 December 2011
Graffiti Experiment 1
Very basic test of how I could incorporate some of the manifesto into the site as graffiti/ background art etc. Next time I will use better footage and take more care with the placement of the text in the file as on rendering something has gone askew. It does mean though that I can have some fun later on designing adverts/ graffiti and signs etc to stick into the site. Brilliant!
Supervisor Meeting - Jeanette 2
Meeting number two with Jeanette. I updated her on the progress of the project and showed her the work so far which I have been developing. She confirmed my research question was valid and had some useful comments about the animatic and storyboard. Still early days but so far heading in the right direction.
Jeanette's written comments:
You are making good progress and have a clear plan. Give further consideration to the 'nature' aspects, how you will portray the manifesto e.g. through adverts/ sounds. think about details of the building and how they will look in different weather/ times of day.
Meeting Notes/ Conclusions:
- Use atmosphere and weather to portray the natural element of the site
- Keep my research question visible so that I don't stray off course.
- Continue experimenting with working the manifesto into the building
- Consider running the proposed schedule past John McGhee for technical advice
- Good idea to create adverts exploring the public reaction and scale of the building on the site
Jeanette's written comments:
You are making good progress and have a clear plan. Give further consideration to the 'nature' aspects, how you will portray the manifesto e.g. through adverts/ sounds. think about details of the building and how they will look in different weather/ times of day.
Meeting Notes/ Conclusions:
- Use atmosphere and weather to portray the natural element of the site
- Keep my research question visible so that I don't stray off course.
- Continue experimenting with working the manifesto into the building
- Consider running the proposed schedule past John McGhee for technical advice
- Good idea to create adverts exploring the public reaction and scale of the building on the site
Monday, 28 November 2011
Research and Methods Presentation Draft 1.0
This has been hanging over my head so i sat down to draft out a version. Based on the mind map I made I've tried to distill some of the information required for the final Research and Methods presentation at the VRC on 6.12.2011. It needs to be cut down further as we have a maximum of ten slides and I feel its too wordy [and probably full of spelling mistakes] but there is a little bit of time to edit it yet. At present I think Filmic inspirations, Artistic/ Architectural Inspirations and Philosophy and Ethics slides can go....
Sunday, 27 November 2011
Thursday, 24 November 2011
Storyboard 1.0
Formatted storyboard version 1.0. To be read in conjunction with animatic 1.0, see this earlier post : http://what-would-sant-elia-do.blogspot.com/2011/11/animatic-version-1.html
Wednesday, 23 November 2011
HDRI Studio Tests
These are three HDRI tests I took earlier this evening with a garden "gazing sphere" I bought off amazon and a SLR camera which I could only borrow for a few hours. So what is it I'm trying to achieve? By creating a set of High Dynamic Range Images (HDRI's) for the sites in Edinburgh I can then create panoramas of the lighting of the sites which can be used in Maya using Mental Ray's Image Based Lighting (IBL) effect. This means that the images are what is driving the light and reflections of the scene making any 3D objects placed within it integrate better with the live action plate. Regardless of the outcome which seems too dark at present, it was very fun and I look forward to going through to Waverley in the next week once I've perfected the technique to get some final ones.
So here we have the studio corridor, the studio itself and the external studio roof. The first set of circular image are the Photoshop HDR's used by combining 5 photographs of different levels of darkness together, the panorama is the two images merged in Nuke and the final is a 3D red sphere in Maya where I have tried to used the HDRI's as Image Based Lighting. Long way to go but a start.
So here we have the studio corridor, the studio itself and the external studio roof. The first set of circular image are the Photoshop HDR's used by combining 5 photographs of different levels of darkness together, the panorama is the two images merged in Nuke and the final is a 3D red sphere in Maya where I have tried to used the HDRI's as Image Based Lighting. Long way to go but a start.
Tuesday, 22 November 2011
Mind Map of The Blog
In preparation of Wednesday's presentation for the research and context module I have created an online mind-map of my blog linking the posts together and where they sit in the wider context of the project. Despite my initial skepticism I have found this a useful exercise, and one which will come in useful not only for this week's presentation but for the one to be presented in the DCA later this month as part of our final assessment. there is a link to it below, it may be slow, for it is a bit of a mammoth project so bear with it!
SpicyNodes: Blog Map
SpicyNodes: Blog Map
Monday, 21 November 2011
Skyline Timeline
Revenge of the neo-classicism. This is a pretty nasty image I threw together quickly to highlight the ages of some of the key buildings around the Waverley site. Its interesting how many were either built or being worked on around the time of the Futurist movement [1909-1914] and it puts Sant'Elia's train station proposal of 1914 into context within Edinburgh's existing skyline.
The Italian Futurists
Many people have been asking me about the Futurist movement and why I find it so interesting so I thought it was worth putting up a bit about Futurist theory and history in relation to the ideals for the Futurist City. To save me re-writing things I have already researched here is another extract [sorry its rather extensive]from my dissertation for the final year of my undergraduate degree.
Futurism and early urban representation
Italian Futurism emerged in Milan in 1909 and was amongst the first aesthetic movements to celebrate and exploit the potential of the modern metropolis. Led by Filippo Marinetti, the Futurists embraced the then new concepts of mechanisation, mass production and electricity, celebrating the impact of ‘the modern’ in a series of passionate manifestos on cultural topics such as art, cinema, and architecture. Marinetti, who came to be known as ‘the caffeine of Europe’ [Bozolla & Tisdall 1977:8], fervently welcomed the changes developing in the industrialising world. Marinetti single-handedly formed
the Futurist movement and with his Founding Manifesto of Futurism [1909] declared his desire to replace the traditions of the past with a new Italian society founded on the speed and dynamism of the machine ethic:
‘We will destroy the museums, libraries, academies of every kind…we will sing of the vibrant nightly fervour of arsenals and shipyards blazing with violent electric moons; greedy railway stations that devour smoke- plumed serpents; factories hung on clouds by the crooked lines of their smoke…’ [Apollonio 1973:19].
Marinetti published the manifesto on the front page of French newspaper Le Figaro on 20th February 1909, using the new technology of mass communication media to transform it from an academic exercise into potent propaganda. This increased the diversity of his potential readers and brought him a greater chance of achieving his driving objective, to bring like-minded people together and ‘transform the mentality of an anachronistic society’ [Bozolla & Tisdall 1977:7]. The first group to respond were the painters. With few precedents to follow, they experimented with styles such as Divisionism, Cubism and sequential motion studies before settling on the concept of Universal Dynamism. Universal Dynamism allowed them to draw all the objects in time and space together creating an overall impression of the subject. In 1910 the painter’s published their findings as The Technical Manifesto of Futurist Painting which revealed the urban basis and mechanical
application of their approach:
‘… the motor bus rushes into the houses which it passes, and in turn the houses throw themselves upon the motor bus and are blended with it’ [Apollonio 1973:23].
Despite the ambition of the first wave of Futurist painters to portray modern urban situations, their work did little to replace existing perceptions of the growing metropolis. Boccioni’s The Street Enters The House [1910-11] demonstrates the Futurist interest in depicting city bustle in its ‘fusion of urban tumult, broken brushwork and heightened colour’ [Bozolla & Tisdall 1977 26-27]. Nevertheless, his representation of the Milanese street-scape offered little that was new in its static arrangement of architectural form. In 1913 painter and theorist Carra offered a more developed description of the ideal Futurist city in his 1913 manifesto The Painting of Sounds, Noises and Smells:
‘When we talk of Architecture, people usually think of something static; that is wrong, what we are thinking of is an Architecture…found in the movement of colours, of smoke from a chimney, and in metallic structures when they are expressed in states of mind which are violent and chaotic’. [Apollonio 1973:42].
Despite their ambitions, Futurist architecture remained a construct that had still to be realised. In 1913 Marinetti famously exclaimed ‘we have all the arts but not Architecture’ [Bozolla & Tisdall 1977:124]. There could be no true Futurist representation of the city until a suitable candidate emerged to portray it.
Futurism and the architectural representation of the metropolis
The name which would become synonymous with Futurist architecture was that of Milanese architect, Antonio Sant’Elia. Initially a Symbolist influenced by Mackintosh and Loos, by 1914 Sant’Elia was increasingly preoccupied with Futurist ideals: ‘his dreams…were to be of power stations, not archaic temples’ [Bozolla & Tisdall 1977:126].
Sant’Elia’s mechanised vision portrayed cities not as individual structures but integrated entities condensed around the dominant presence of a power station, the ‘cathedral of the electric religion’ [Bozolla & Tisdall 1977:129]. It was this correlation to the Futurist ideal which attracted Carra’s attention at the New Tendencies exhibition in 1914. Carra introduced Sant’Elia toMarinetti and the Manifesto of Futurist Architecture was published later that year. In line with the Futurist slogan ‘No architecture has existed since 1700’ [Apollonio 1973:160], Sant’Elia’s drawings which accompanied the manifesto embraced the Futurists’ founding concept of impermanence:
‘this architecture cannot be subjected to the laws of historical continuity. It must be as new as our state of mind…’
[Apollonio 1973:160].
Thus, deliberately devoid of context, decoration or locating elements, Sant’Elia’s visionary drawings portrayed the modern urban environment as one which reflected the Futurist ideal:
‘the street will no longer lie like a doormat at ground level, but will plunge many storeys down into the earth, embracing the metropolitan traffic, and be linked up for necessary interconnections by metal gangways and swift-moving pavements’
[Apollonio 1973:160].
The clarity and energy of these line-based sketches ensured the legacy of the drawings as precursors of Corbusian ideals of inter-war urban modernity which informed global architectural thinking in following decades:
‘this equation of the beauty of the straight line and of the machine is prophetic of the aesthetics of the 1920’s’ [Banham 1966:127].
In addition to their modernistic simplicity, Sant’Elia’s drawings illustrated the modern city in a new way and were:
‘certainly the first by a European architect to project a vertical city, one composed not only of towers, but also of stacked layers of streets, plazas, and the mechanical movement of cars, trams, and trains’
[Woods 2009: Nov 2].
Sant’Elia imagined a modern metropolis with multiple levels, external mechanical lifts and illuminated advertisements; where elements of the city, buildings, and traffic were organised by function and technology rather than geography or tradition. His influence can be seen as early as 1918 in the plans by French architect Tony Garnier for Une Cite Industrielle, which illustrated his belief that:
‘industrial requirements will be responsible for the foundation of most new towns in the future’ [Bozolla & Tisdall 1977:126].
Sant’Elia’s vision also inspired Mattè Trucco who designed the innovative and utilitarian Fiat Lingotto factory in Turin. Described as ‘the first built invention of Futurism’ [Bozolla & Tisdall 1977:128] and constructed between 1916 and 1923, it was hailed by Corbusier as ‘one of the most impressive sights in industry’ and ‘a guideline for urban planning’ [cited in Glancy 2005: June] and remains one of the only true Futurist building ever constructed. In the realm of theoretical architecture, the work of architects in contact with Sant’Elia highlights the cinematographic qualities of his vision of the new city.Chiattone who exhibited alongside Sant’Elia at the New Tendencies exhibition produced designs for apartment blocks in 1916 which were articulated in colour and filmic in character, while aspiring Futurist architect Virgilio Marchi ultimately used his skills in architectural drawing in the theatre and film industry.
References:
Apollonio, U., (1970) Futurist Manifestos, translated from the Italian by Brain R., London, Thames and Hudson
Banham, R., (1966) Theory and Design in The First Machine Age, London, Architectural Press
Bozolla, A. & Tisdall, C., (1977) Futurism, London, Thames and Hudson
Glancey, J., (2005) Architecture and the car: as the automobile evolved in tandem with modern architecture, it created myths, legends and new building types, The Architectural Review, (June 2005). Stable URL: http://findarticles.com/p/articles/mi_m3575/is_1300_217/
ai_n14809376/ [Accessed 26 July 2010]
Woods, L., (2009) Sant’Elia’s Words, November 2 2009. http:lebbeuswoods.wordpress.com/2009/11/02/santelias-words/ [Accessed 24 July 2020]
History of Waverley Station [Abridged] and Why I Chose This Site
HISTORY
Waverley Station, Edinburgh is the second largest station per floor area in Briatain and catering for over 19.2million people a year is the second busiest in Scotland [Glasgow Central being the first]. Waverley lies between the old town and modern Edinburgh, adjacent to Princes Street, Edinburgh Castle and the Princes Street Gardens in the heart of the modern city centre which has also been awarded a protected UNESCO world heritage site title. The station was originally built on the site of a loch which was drained throughout the 19th century and first opened in 1846 and then was subsequently rebuilt between 1892 and 1902. During 2006 and 2007 parts of Waverley were extensively refurbished, including two new through platforms and the electrification of Platforms 12 to 18 in preparation for electric trains from the Airdrie-Bathgate Rail Link and future lines in Scotland to be electrified.From 2010, the glazing of the roof of Waverley station is being entirely replaced with new strengthened clear glass panels replacing the old 34,000 m2 of cloudy wired glass. Part of a £130 million upgrade, this will increase the amount of natural light in the station. Also included are plans to refurbish the station concourse and main building exterior together with upgrades to the Princes Street and Market Street entrances providing escalator and lift access.
RATIONALE
There are a number of factors why I decided that Waverley would be an appropriate site for the project:
+ From a technical point of view there a good visual aspect as it lies in the centre of Princes Street Gardens and due to its central location can be filmed from a virtually 360 degrees.
+ The site is a bridge between the old and the new town making it a curious crossroads of style, history and a functionally busy thoroughfare for traffic both pedestrian and vehicular.
+ Waverley was originally built and is surrounded by the type of neo-classical buildings which were created at the end of the 20th century/ early 21st century which is the era in which the Futurist’s were writing and embody the style of architecture and representation of society at the time which the Futurist’s were opposed against.
+ Although visually I do not wholly approve or agree to the impact of placing a Futurist Railway station within a UNESCO World Heritage Site, I feel that this is exactly the type of site that the Futurist’s would have chosen due to the historical nature and context of the site. I feel that this project will add to the already controversial debate surrounding Futurist theory while presenting a new story and application to the site of Waverley which is a well documented site both by scholars and modern tourists.
References:
http://www.edinburghguide.com/waverleystation
http://www.edinburghguide.com/story/transport/4780-newroofforwaverleystationmovesstepcloser
http://en.wikipedia.org/wiki/Edinburgh_Waverley_railway_station
http://www.networkrail.co.uk/aspx/7092.aspx
Sant'Elia Comes To London
These are images from the architectural visualisation firm Atkinsen+Co who in 2009 for the 100 year anniversary of the publication of Marinetti's Futurist Manifesto on 20th February 1909 which sparked the movement, created images of Sant'Elia's buildings as if they had been built in London.
This is such a lovely idea and executed well. This really sums up what I am trying to achieve with Waverley and although Atkinsen+Co did not create moving images of it and nor did they use the train station it is the best example of a visualisation of Sant'Elia's work that I have found yet and really like the way they worked in London buses etc. I think it is interesting because this is another great example of architectural visualisations who like Alex Roman in Third and Seventh also have a strong drive towards photography, suggesting that to make a successful architectural visualisation piece that a knowledge of lighting and material renderings is very important. It also reinforces the impact of the Futurist manifestos and interest in the movement today and suggests at the validity of my proposed project.
Atkinsen+ Co Website: http://www.atkinson-and-company.co.uk/
Question Time
After writing the 250 word extract for Jeannette and having met with both my supervisors I have been trying to narrow down the driving question which I am trying to answer in for my main Master's project proposal. As the project develops the wording and aim will no doubt develop into something else however for the end of this semester's assessment I have narrowed it down:
Project title :
New Waverley: Futurism as a Means of Exploring Narrative in Contemporary Architectural Visualisations
Project Question:
Can a believable narrative be introduced to architectural visualisations in order to strengthen the visual imagery of a proposed project?
Project title :
New Waverley: Futurism as a Means of Exploring Narrative in Contemporary Architectural Visualisations
Project Question:
Can a believable narrative be introduced to architectural visualisations in order to strengthen the visual imagery of a proposed project?
Personal Definition of Animation
I've been giving some thought as to what animation means to me. For me it is a way of creating the world in which I want to live, based mostly on reality but with some surrealist elements thrown in [I've possibly read too much magical realism stories]. I find it much easier to accept the reality of a situation if I think that there is something else to this world and I feel that above all the arts that animation arguably presents the right tools and techniques to do this. This view is something which will no doubt change the older I get and the more varied work I do however as I currently stand my definition is thus:
Animation :
A man made technologically aided process to make the impossible believable in order to enhance our perception and visually make sense of the world in which we [want to] live.
Animation :
A man made technologically aided process to make the impossible believable in order to enhance our perception and visually make sense of the world in which we [want to] live.
Saturday, 19 November 2011
The Problem With Architectural Visualisations
V+A At Dundee, most recent 3D Visualisation :
http://vandaatdundee.com/your-future/project/dundee/waterfront.php
One of the main driving factors with my project and one which I have been trying to explore within my storyboard and animatic is the level of realism within standard architectural visualisations. The majority of project proposals present the public voting on designs with images which can border on proposterous. While I feel this does not negate the validity of the design themselves it presents an image of an unrealistic environment, which is potentially great for marketing purposes but ultimately unsustainable and unreal. One has only to look at the most recent video of the Dundee V+A proposal to know that there are not as many dolphins, yachts or jet ski's in dundee as it portrays and while I am a fan of the actual design, feel that the video does the proposed master-plan very little justice architecturally and its pretty boring as a film/animation piece. In a way its a good example of what I am trying not to do with my project and why I am trying to explore narrative, realism and composition with my project, and how animation can make architectural visualisations relate-able and used in a way which does not reduce it to lego. Comparing the V+A video to Alex Roman's the Third and Seventh there is no competition between quality, selling ability and watchability. Some may argue that they have different purposes but I take the stance that they are both essentially promotional shots of buildings and if you can do it well and engagingly then why would you do it any other way.
References:
http://vandaatdundee.com/your-future/project/dundee/waterfront.php
http://vandaatdundee.com/your-future/the-building/
http://www.thirdseventh.com/
Sant'Elia Revisited
University of Florence Sant'Elia Revisited 2014: http://vimeo.com/26579767
July 2011
This is a project undertaken by the architecture faculty at the university of Florence. It is part if a CGI requirement of the course which was created by some master's students. The project was to create a 3D model of Sant'Elia's train station sketch [the same building which I am proposing to place on the site at Waverley Station Edinburgh] and create an architectural visualisation as if it had been built and was now 2014. Although it is a nice idea, the model is fairly crude [possibly due to time constraints, i have eamiled the university for more information on the model and the approach] and remains devoid of context making it an interesting exercise but not very nicely executed. It has however helped me envision the sketch in 3D and assisted with creating the 2D CAD drawings and will remain another source to reference throughout the project. It is also nice to know that I am working on a building which is still considered an important architectural idea but that I am trying to do something mote different and dynamic with it.
References:
http://www.lombardiabeniculturali.it/ricerca/?q=sant%27elia
http://www.02blog.it/post/8360/la-stazione-per-treni-e-aerei-di-santelia-progetti-per-la-milano-del-1914
http://www.arch.unifi.it/mdswitch.html
July 2011
This is a project undertaken by the architecture faculty at the university of Florence. It is part if a CGI requirement of the course which was created by some master's students. The project was to create a 3D model of Sant'Elia's train station sketch [the same building which I am proposing to place on the site at Waverley Station Edinburgh] and create an architectural visualisation as if it had been built and was now 2014. Although it is a nice idea, the model is fairly crude [possibly due to time constraints, i have eamiled the university for more information on the model and the approach] and remains devoid of context making it an interesting exercise but not very nicely executed. It has however helped me envision the sketch in 3D and assisted with creating the 2D CAD drawings and will remain another source to reference throughout the project. It is also nice to know that I am working on a building which is still considered an important architectural idea but that I am trying to do something mote different and dynamic with it.
References:
http://www.lombardiabeniculturali.it/ricerca/?q=sant%27elia
http://www.02blog.it/post/8360/la-stazione-per-treni-e-aerei-di-santelia-progetti-per-la-milano-del-1914
http://www.arch.unifi.it/mdswitch.html
Peer Tutorials
One of the best things about studying animation at DOJ is the participation between years and peer groups in relation to work. I was asked by some undergraduate tutors and students to give a presentation/ workshop on how to scan and format 2D frames once they have been drawn so that they are then ready for the extensive 2D colouring process. This is something which is not directly taught by tutors but modified and instinctively found out through doing it, so it was great to pass on the notes which we had created during our final year to students in need. I feel that it was pretty successful as a workshop and I also have full notes to the process should anyone need, so do feel free to contact me and ask questions!
Supervisor Meeting - Chris 1
I have been assigned two supervisors for the duration of the course due to the nature of my project. Having met with Jeannette the previous week it was time for Chris Rowland. Chris's background is in groundbreaking visualisation techniques used for generating accurate images of shipwrecks etc. on the ocean floor and is therefore very practical and technologically minded. We discussed the 3D aspects of my project and scruitinised my model so far which was great as I now have a much better file size and work flow set up. The specific points which were discussed were:
Meeting Notes/ Conclusions
- Approach to creating the 3D model and Chris confirmed that using CAD drawings as reference was appropriate
- Using Maya more effectively to reduce file size by explaining how and when to use instance and duplicate and ways where items should be kept as separate groups/blocks and layers
- Discussed other ways to clean up the file in order to make file size easier
- Went over the basics required for gathering HDRI's of the live action site
- Discussed the validity of the project and the possibility of experimenting with different textures and visualisation styles once the model was mapped.
Meeting Notes/ Conclusions
- Approach to creating the 3D model and Chris confirmed that using CAD drawings as reference was appropriate
- Using Maya more effectively to reduce file size by explaining how and when to use instance and duplicate and ways where items should be kept as separate groups/blocks and layers
- Discussed other ways to clean up the file in order to make file size easier
- Went over the basics required for gathering HDRI's of the live action site
- Discussed the validity of the project and the possibility of experimenting with different textures and visualisation styles once the model was mapped.
Animatic Version 1
See what you think...
http://vimeo.com/32347388
Very rough. This will be an evolving process as it will be live action mixed with 3D so much of the final shots will be created ad-hoc depending on the outcome of the model. Where this animatic is useful though is in outlining the shots where live action is needed and working out a loose narrative. There will be parts of the Futurist manifesto being read out on the tannoy/ train systems etc and I do not own the rights to this track [it is echos by the band Digitalism] but ideally I would like a similar soundtrack for the final piece. So not even nearly there but a rough idea!
http://vimeo.com/32347388
Very rough. This will be an evolving process as it will be live action mixed with 3D so much of the final shots will be created ad-hoc depending on the outcome of the model. Where this animatic is useful though is in outlining the shots where live action is needed and working out a loose narrative. There will be parts of the Futurist manifesto being read out on the tannoy/ train systems etc and I do not own the rights to this track [it is echos by the band Digitalism] but ideally I would like a similar soundtrack for the final piece. So not even nearly there but a rough idea!
Monday, 14 November 2011
Three More
I was intending to get the storyboard finished today however I think tomorrow with an animatic by Wednesday is more realistic without causing problems by setting the schedule back too far. In the meantime have some more panels.I think I will have to photograph the final ones, the scans are making the drawings look far uglier than they really are..
Wednesday, 9 November 2011
11.11.11
I wanted to do something for Remembrance Day. Not only do I feel its an important cause to support and should not be taken lightly but the date this year is particularly special. It is just a very basic typography piece which was put together in a few hours this evening. I would have loved to have spent more time on it alas I'm short on time as it is and listen to the line "We are the dead" over and over is deeply saddening. I do not own copyright to the recording [but did buy it] and it is from "Listen To Britain"[dir. Robert Garofol © Classic Pictures, 2002] and is an excerpt from John McRae's 1915 poem "In Flander's Fields". Since Higher English I've always liked the war poems by McRae, Sasson, Owen and this is one of my favourites, more information on it can be found here. I hope you all go buy a poppy or two.
Many of the Italian Futurist's were pro-war and were amongst the first european troops who signed up to fight. This resulted in the death of many of the key members of the movement and resulted in the end of the first wave of Futurism. Sant'Elia, the Futurist architect who is my principal inspiration this year died in 1914 and it is interesting to speculate on what he would or could have achieved had he lived. After WW1 Futurist attitudes were seen as being pro-war and socially un-savoury in places and design and architectural theorists and practitioners such as Le Corbusier and Mies Van Der Rohe began to invent the Modernist movement throughout the 1920s and 30s instead.
Tuesday, 8 November 2011
Tricky
Hmph. This is my first attempt at sketching the main train station hall. Now this is tricky because the Futurist's never built anything and all their architectural sketches were of exteriors so its a bit basic at present [ and contains no trains which will be there in the final edit]. However when it comes to modeling the final space I want to play around with glass and light and scale in Maya and have a feeling it will become a more organic process when modeling begins. This is also the only internal shot and the final thing I envision with a lot of shiny materials, television screens, light streaming in from the windows and perhaps a cheeky pigeon or two...
Inspirations for the final hall will be taken from....
1. Les Cites Obscures a French series of graphic novels with amazing colours, landscapes and play on scale. Thanks to fellow animator Kieran Baxter via our life drawing tutor Reinhard Behrens for that!
2. Richard Roger's Llyod's Building. Inside out architecture with services on the outside and a clever exploitation of modern materials. Futurism in our times I think.
3. Airship hangers from the inter-war period
Inspirations for the final hall will be taken from....
1. Les Cites Obscures a French series of graphic novels with amazing colours, landscapes and play on scale. Thanks to fellow animator Kieran Baxter via our life drawing tutor Reinhard Behrens for that!
2. Richard Roger's Llyod's Building. Inside out architecture with services on the outside and a clever exploitation of modern materials. Futurism in our times I think.
3. Airship hangers from the inter-war period
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