Showing posts with label Inspirations. Show all posts
Showing posts with label Inspirations. Show all posts

Tuesday, 24 January 2012

Critical Reflection of Animation - She and Her Cat

She and Her Cat - Mokoto Shinkai (2009)  

Full Animation : 
http://www.youtube.com/watch?v=jc2xSY0iBiY


Background: 

Director Makoto Shinkai’s She and Her Cat is his first anime project that he directed. The short film has won Shinkai praise for his artistry, including that of winning the 2000 DoGA CG animation contest Grand Prix. This is a very personal piece created after he experienced some issues in his personal life whih inspired him to pursue his hobby of animation. Shinkai produced the film entirely himself, going as far as to personally voice the main character of the short feature. Shinkai is a personal hero of mine who focusing mainly on colour and backgrounds has gone on to create gorgeous visual albeit often slow paced films such as 5cms a Second and Voices from a Distant Star. 
Story:
She and Her Cat chronicles a male cat by the name of Chobi and his experience with his female human owner only known as “She”. The story is told through the perspective of Chobi, and we get to see how he lives out his days relaxing at home, venturing out into the world—where he meets his first girlfriend Mimi—and even sharing a depressing moment with his human companion. The story showcases the tender relationship than can form between a human and a cat, and conveys it in a way that is most certainly relatable to anyone who has ever owned an animal himself or herself. While Chobi doesn’t understand the emotional complexity of his human companion—which is understandable since he is an animal—his respect and admiration for his her transcends this understanding and presents a tale of true love; relying solely on the affixation of that companionship and nothing else. Shinkai displays supreme talent in this regard, and carefully envelops the viewer into a world emotional value and mutual companionship.
Colour:
Visually, the film is entirely in monochrome, which I believe was done on purpose to showcase how Chobi views the world as a cat—essentially cats can view certain colors, but not to the extent that a human can. This lack of color usage goes to show that Shinkai adheres to showcasing such specific detail within his work. This is especially curious in comparison to his later work such as Voices from a distant star which uses a host of bright and luminous layers of bold colour to set the scene.                                                              
Environment Design:
Most of Shinkai's settings in She and Her Cat stem from digital photographs of real-life locations which have a personal meaning to him and are created by importing his own pictures into a photo editing software and creating layers of artwork over the original photographs. This lends the films a realistic look within the space of an animated work. The characters of Chobi—including his cat girlfriend Mimi—are presented differently from the rest of the film and are drawn in a cute and simplistic manner, utilized to perhaps reinforce the kawaii culture pertaining to animals, in this case the usage of cats, and it works out here effectively well.
Conclusion: 
Overall, She and Her Cat is an excellent short film that provides an interesting examination of our relationships with pets. It provides a creative and endearing experience with careful attention to detail and it’s this vision presented by Shinkai that would later be viewed in his future films that would establish him as a distinctive director. Given the talent shown with She and Her Cat Makoto Shinkai certainly utilizes his passion to create stories that one can relate too, no matter how short they may be.


Saturday, 3 December 2011

Renaissance 2006 - Dir. Christian Volckman


Renaissance is a French feature length roto-scoped film-noir film. Set in 2054, Paris is a labyrinth where all movement is monitored and recorded. Casting a shadow over everything is the city's largest company, Avalon, which insinuates itself into every aspect of contemporary life to sell its primary export -- youth and beauty. In this world of stark contrasts and rigid laws the populace is kept in line and accounted for.


Despite a rather weak and cliched plot-line this film is visually stunning when it comes to the backgrounds. Set in a future version of Paris iconic Parisian landmarks such as the Eiffel tower and Monmatre are shrouded in electric adverts and glass modernist boxes. This film is an inspiration and despite being entirely filmed in black and white with rotoscoped animation tehniques is the kind of feel and shock factor when it comes to the city as I want to create with Edinburgh. I also love the way adverts are worked into the fabric of the buildings and how they echo across the city throughout the film in a subtle way which is what I would like to achieve with the Futurist manifesto in my own piece. 


Film trailer: http://www.youtube.com/watch?v=oh7s32XRScQ

Monday, 21 November 2011

The Italian Futurists


Many people have been asking me about the Futurist movement and why I find it so interesting so I thought it was worth putting up a bit about Futurist theory and history in relation to the ideals for the Futurist City. To save me re-writing things I have already researched here is another extract [sorry its rather extensive]from my dissertation for the final year of my undergraduate degree. 


Futurism and early urban representation 


Italian Futurism emerged in Milan in 1909 and was amongst the first aesthetic movements to celebrate and exploit the potential of the modern metropolis. Led by Filippo Marinetti, the Futurists embraced the then new concepts of mechanisation, mass production and electricity, celebrating the impact of ‘the modern’ in a series of passionate manifestos on cultural topics such as art, cinema, and architecture.  Marinetti, who came to be known as ‘the caffeine of Europe’ [Bozolla & Tisdall 1977:8], fervently welcomed the changes developing in the industrialising world. Marinetti single-handedly formed 
the Futurist movement and with his Founding Manifesto of Futurism [1909] declared his desire to replace the traditions of the past with a new Italian society founded on the speed and dynamism of the machine ethic: 

       ‘We will destroy the museums, libraries, academies of every kind…we will sing of the vibrant nightly fervour of arsenals and shipyards blazing with violent electric moons; greedy railway stations that devour smoke- plumed serpents; factories hung on clouds by the crooked lines of their smoke…’ [Apollonio 1973:19]. 

Marinetti published the manifesto on the front page of French newspaper Le Figaro on 20th February 1909, using the new technology of mass communication media to transform it from an academic exercise into potent propaganda. This increased the diversity of his potential readers and brought him a greater chance of achieving his driving objective, to bring like-minded people together and ‘transform the mentality of an anachronistic society’  [Bozolla & Tisdall 1977:7]. The first group to respond were the painters. With few precedents to follow, they experimented with styles such as Divisionism, Cubism and sequential motion studies before settling on the concept of Universal Dynamism. Universal Dynamism allowed them to draw all the objects in time and space together creating an overall impression of the subject. In 1910 the painter’s published their findings as The Technical Manifesto of Futurist Painting which revealed the urban basis and mechanical 
application of their approach: 

        ‘… the motor bus rushes into the houses which it passes, and in turn the houses throw themselves upon the motor bus and are blended with it’ [Apollonio 1973:23]. 

Despite the ambition of the first wave of Futurist painters to portray modern urban situations, their work did little to replace existing perceptions of the growing metropolis. Boccioni’s The Street Enters The House [1910-11] demonstrates the Futurist interest in depicting city bustle in its ‘fusion of urban tumult, broken brushwork and heightened colour’ [Bozolla & Tisdall 1977 26-27]. Nevertheless, his representation of the Milanese street-scape offered little that was new in its static arrangement of architectural form. In 1913 painter and theorist Carra offered a more developed description of the ideal Futurist city  in his 1913 manifesto The Painting of Sounds, Noises and Smells: 

      ‘When we talk of Architecture, people usually think of something static; that is wrong, what we are thinking of is an Architecture…found in the movement of colours, of smoke from a chimney, and in metallic structures when they are expressed in states of mind which are violent and chaotic’. [Apollonio 1973:42]. 

Despite their ambitions, Futurist architecture remained a construct that had still to be realised. In 1913 Marinetti famously exclaimed ‘we have all the arts but not Architecture’ [Bozolla & Tisdall 1977:124]. There could be no true Futurist representation of the city until a suitable candidate emerged to portray it. 

Futurism and the architectural representation of the metropolis 
The name which would become synonymous with Futurist architecture was that of Milanese architect, Antonio Sant’Elia. Initially a Symbolist influenced by Mackintosh and Loos, by 1914 Sant’Elia was increasingly preoccupied with Futurist ideals: ‘his dreams…were to be of power stations, not archaic temples’  [Bozolla & Tisdall 1977:126].

Sant’Elia’s mechanised vision portrayed cities not as individual structures but integrated entities condensed around the dominant presence of a power station, the ‘cathedral of the electric religion’ [Bozolla & Tisdall 1977:129]. It was this correlation to the Futurist ideal which attracted Carra’s attention at the New Tendencies exhibition in 1914. Carra introduced Sant’Elia toMarinetti and the Manifesto of Futurist Architecture was published later that year. In line with the Futurist slogan ‘No architecture has existed since 1700’ [Apollonio 1973:160], Sant’Elia’s drawings which accompanied the manifesto embraced the Futurists’ founding concept of impermanence: 

        ‘this architecture cannot be subjected to the laws of historical continuity. It must be as new as our state of mind…’ 
        [Apollonio 1973:160]. 

Thus, deliberately devoid of context, decoration or locating elements, Sant’Elia’s visionary drawings portrayed the modern urban environment as one which reflected the Futurist ideal: 

       ‘the street will no longer lie like a doormat at ground level, but will plunge many storeys down into the earth, embracing the metropolitan traffic, and be linked up for necessary interconnections by metal gangways and swift-moving pavements’ 
[Apollonio 1973:160]. 

The clarity and energy of these line-based sketches ensured the legacy of the drawings as precursors of Corbusian ideals of inter-war urban modernity which informed global architectural thinking in following decades: 

      ‘this equation of the beauty of the straight line and of the machine is prophetic of the aesthetics of the 1920’s’ [Banham 1966:127]. 

In addition to their modernistic simplicity, Sant’Elia’s drawings illustrated the modern city in a new way and were: 

       ‘certainly the first by a European architect to project a vertical city, one composed not only of towers, but also of stacked layers of streets, plazas, and the mechanical movement of cars, trams, and trains’  
[Woods 2009: Nov 2]. 

Sant’Elia imagined a modern metropolis with multiple levels, external mechanical lifts and illuminated advertisements; where elements of the city, buildings, and traffic were organised by function and technology rather than geography or tradition. His influence can be seen as early as 1918 in the plans by French architect Tony Garnier for Une Cite Industrielle, which  illustrated his belief that: 

        ‘industrial requirements will be responsible for the foundation of most new towns in the future’ [Bozolla & Tisdall 1977:126]. 

Sant’Elia’s vision also inspired Mattè Trucco who designed the innovative and utilitarian Fiat Lingotto factory in Turin. Described as ‘the first built invention of Futurism’ [Bozolla & Tisdall 1977:128] and constructed between 1916 and 1923, it was hailed by Corbusier as ‘one of the most impressive sights in industry’ and ‘a guideline for urban planning’ [cited in Glancy 2005: June] and remains one of the only true Futurist building ever constructed. In the realm of theoretical architecture, the work of architects in contact with Sant’Elia highlights the cinematographic qualities of his vision of the new city.Chiattone who exhibited alongside Sant’Elia at the New Tendencies exhibition produced designs for apartment blocks in 1916 which were articulated in colour and filmic in character, while aspiring Futurist architect Virgilio Marchi ultimately used his skills in architectural drawing in the theatre and film industry.

References:
Apollonio, U., (1970) Futurist Manifestos, translated from the Italian by Brain R., London, Thames and Hudson 
Banham, R., (1966) Theory and Design in The First Machine Age, London, Architectural Press 

Bozolla, A. & Tisdall, C., (1977) Futurism, London, Thames and Hudson 
Glancey, J., (2005) Architecture and the car: as the automobile evolved in tandem with modern architecture, it created myths, legends and new building types, The Architectural Review, (June 2005).  Stable URL: http://findarticles.com/p/articles/mi_m3575/is_1300_217/
ai_n14809376/  [Accessed 26 July 2010] 
Woods, L., (2009) Sant’Elia’s Words, November 2 2009. http:lebbeuswoods.wordpress.com/2009/11/02/santelias-words/ [Accessed 24 July 2020] 





Sant'Elia Comes To London




These are images from the architectural visualisation firm Atkinsen+Co who in 2009 for the 100 year anniversary of the publication of Marinetti's Futurist Manifesto on 20th February 1909 which sparked the movement, created images of Sant'Elia's buildings as if they had been built in London.

This is such a lovely idea and executed well. This really sums up what I am trying to achieve with Waverley and although Atkinsen+Co did not create moving images of it and nor did they use the train station it is the best example of a visualisation of Sant'Elia's work that I have found yet and really like the way they worked in London buses etc.  I think it is interesting because this is another great example of architectural visualisations who like Alex Roman in Third and Seventh also have a strong drive towards photography, suggesting that to make a successful architectural visualisation piece that a knowledge of lighting and material renderings is very important. It also reinforces the impact of the Futurist manifestos and interest in the movement today and suggests at the validity of my proposed project.

Atkinsen+ Co Website: http://www.atkinson-and-company.co.uk/

Saturday, 19 November 2011

The Problem With Architectural Visualisations


V+A At Dundee, most recent 3D Visualisation :
 http://vandaatdundee.com/your-future/project/dundee/waterfront.php



One of the main driving factors with my project and one which I have been trying to explore within my storyboard and animatic is the level of realism within standard architectural visualisations. The majority of project proposals present the public voting on designs with images which can border on proposterous. While I feel this does not negate the validity of the design themselves it presents an image of an unrealistic environment, which is potentially great for marketing purposes but ultimately unsustainable and unreal. One has only to look at the most recent video of the Dundee V+A proposal to know that there are not as many dolphins, yachts or jet ski's in dundee as it portrays and while I am a fan of the actual design, feel that the video does the proposed master-plan very little justice architecturally and its pretty boring as a film/animation piece. In a way its a good example of what I am trying not to do with my project and why I am trying to explore narrative, realism and composition with my project, and how animation can make architectural visualisations relate-able and used in a way which does not reduce it to lego. Comparing the V+A video to Alex Roman's the Third and Seventh there is no competition between quality, selling ability and watchability. Some may argue that they have different purposes but I take the stance that they are both essentially promotional shots of buildings and if you can do it well and engagingly then why would you do it any other way.

References:

http://vandaatdundee.com/your-future/project/dundee/waterfront.php
http://vandaatdundee.com/your-future/the-building/
http://www.thirdseventh.com/

Sant'Elia Revisited

University of Florence Sant'Elia Revisited 2014:  http://vimeo.com/26579767
 July 2011

This is a project undertaken by the architecture faculty at the university of Florence. It is part if a CGI requirement of the course which was created by some master's students. The project was to create a 3D model of Sant'Elia's train station sketch [the same building which I am proposing to place on the site at Waverley Station Edinburgh] and create an architectural visualisation as if it had been built and was now 2014. Although it is a nice idea, the model is fairly crude [possibly due to time constraints, i have eamiled the university for more information on the model and the approach] and remains devoid of context making it an interesting exercise but not very nicely executed. It has however helped me envision the sketch in 3D and assisted with creating the 2D CAD drawings and will remain another source to reference throughout the project. It is also nice to know that I am working on a building which is still considered an important architectural idea but that I am trying to do something mote different and dynamic with it.


References:

http://www.lombardiabeniculturali.it/ricerca/?q=sant%27elia
http://www.02blog.it/post/8360/la-stazione-per-treni-e-aerei-di-santelia-progetti-per-la-milano-del-1914
http://www.arch.unifi.it/mdswitch.html

Tuesday, 8 November 2011

Tricky

Hmph. This is my first attempt at sketching the main train station hall. Now this is tricky because the Futurist's never built anything and all their architectural sketches were of exteriors so its a bit basic at present [ and contains no trains which will be there in the final edit]. However when it comes to modeling the final space I want to play around with glass and light and scale in Maya and have a feeling it will become a more organic process when modeling begins. This is also the only internal shot and the final thing I envision with a lot of shiny materials, television screens, light streaming in from the windows and perhaps a cheeky pigeon or two...



Inspirations for the final hall will be taken from....

1. Les Cites Obscures a French series of graphic novels with amazing colours, landscapes and play on scale. Thanks to fellow animator Kieran Baxter via our life drawing tutor Reinhard Behrens for that!










2. Richard Roger's Llyod's Building. Inside out architecture with services on the outside and a clever  exploitation of modern materials. Futurism in our times I think.









3. Airship hangers from the inter-war period


Saturday, 5 November 2011

Update

Just wondering if any of you Maya users out there could give me any advice on if I'm modeling this behemoth in the best way? I'm enjoying the process but it's slow going especially when it comes to all the curves and having not done this before I'm curious as to weather this will actually work...


Paintings, Trains and Automobiles

I am currently in the process of script writing and attempting to work in a narrative to the Waverley film so that I can get away from the straight-forward architectural visualisation. Having identified pieces of their manifesto I aim to work into the film I am now leaving Sant'Elia alone in favor of more artistic images which capture the spirit of modernism, speed and transportation which I can try to incorporate and hopefully have some fun with....

1. Jospeh Turner. Probably my favourite artist of all time. The sense of light, speed, scale and colour in his works truly symbolise the excitement and daring nature of early modernism and remain sublimely beautiful and romantic while remaining dynamic. This is his Rain, Steam and Speed - The Western Railway which was finished in 1844 and depicts a steam train crossing the Maidenhead  Railway Bridge over the Thames.





2. New York's Grand Central Station as photographed by John Collier in 1941. Arguably one of the more famous sequences of railway station photographs and certainly one of the most cliched. Still, the atmosphere is wonderful and the sense of space and scale shown in the image is representative of the modernist desire to use modern technology to get as much light and covering over a single space as possible, while the regimented layout is almost classical in proportions.




3. Speeding Train by Ivo Pannaggi 1922. Not my favourite style or cubist painting however it is very representative in composition and layout of the Futurist painters and posters which many artists got commissoned to do. The modern, bold colours and texture is typical of the period while the deliberate abstraction of the form creates an impression rather than direct representation of the object. interesting.









4. Train Wreck at Montpernasse, 22nd October 1895. From the first time I saw this image I instantly loved how chaotic and surreal it is. The train derailed after overrunning the buffer on the track and while everyone on board survived a woman below was killed by debris from the partial collapse of the building. The sheer improbability of the image makes it impossible to look away.












There are of course hundreds more images which will be of use to me in the coming months but I wanted to include these as a diverse starting point. If possible it would be great to hear from you all if you have any favourite images of trains, train-stations or even early modernist representations of technology as its always good to gather other people's impressions.

Wednesday, 2 November 2011

Jean Baudrillard

This morning as part of our Context and Review module we were split into groups and given a theorist to investigate for an hour. Kieran Baxter and I ended up with one of my favourites to argue about: Jean Baudrillard. Below is a series of the notes we quickly made which would allow us to discuss his theory in the context of critically reviewing an animation.

Baudrillard was a French sociologist and theorist who extensively commented on technological advances throughout the mid twentieth century and had a particular interest in the ongoing state of the medium of cinema.

Despite being an avid lover of cinema he was concerned about the integrity of the medium believing it to be an artistic degradation of photography, believing that sound and movement diluted "the purity of the [photographic] image"

Concerned with the impact of manufactured images promoting a hyper-reality Baudrillard argued that we should get away from the cinemas and experience the community on the streets instead.

"The media's way of replacing any event"

In practice one should consider honouring the reality one is replacing with as much integrity as possible.

Concerned with locality and individuality Baudrillard argued against Marshall Mcluhan who promoted technology as creating a global vision and instead believed that the constant bombardment and search for symbolism in the modern world was creating a diluted community which was becoming increasingly nuclear and unstable.

He believed cinema should be in creative not commercial hands and was against the realism and global commercialism of the media throughout the 1980's.

Sooo...How does this affect our personal approach?

By doing a visualisation project based on an existing location it has made me reflect upon the way I will be approaching the existing site and location. By nature the project will be altering the audiences perception of the space and does retain the integrity of the site so it will be interesting to see what kind of reaction or interpretation the viewers project. Whereas I believe that film can be an extention of the purity of say a photograph of the same subject I agree with the fact that the globalisation which occurred in the eighties and early nineties did erode some kind of artistic integrity within the medium of cinema and consumerist society as a whole but feel with the rise in the awareness of sustainability that there is a drive in certain works [definitely not all or most] to recapture the original excitement and message of cinema. The line between actual and fabricated reality however continues to be every blurry...

Tuesday, 1 November 2011

Metropolis 1927

Metropolis  1927
Dir. Fritz Lang

I wrote so much about this film for my dissertation last year that I felt the best way to describe why I find this film particularly influential would be to upload an edited version of what I wrote on this film. It truly is a visual masterpiece of cinematic history.


If one movie can be described as the definitive ‘Futurist film’, it is undoubtedly Fritz Lang’s Metropolis [1927]. Metropolis has come to represent a defining expression of modernist theory in cinema and is still widely studied and highly regarded today. Theoretically and technically, Metropolis is a classic example of stylistic storytelling in cinema whose most memorable element is that of its Futurist inspired architectural representation of the city. As Neumann [1996:94] points out:
‘Above all, Metropolis is a film of powerfully expressive architectural metaphors, a gallery of contemporary visions, and an important turning point in the development of film architecture’
Prior to film-making, Lang had trained as an architect in Germany and was able to combine a theoretical knowledge of architecture with inspirations from reality to create cinematic architectural visions. Although the script had been written before his visit, Lang had been deeply inspired by a trip to New York in 1924 where he decided to create Metropolis visual style. After spending a day in Manhattan,  Lang wrote [cited in Jacobsen and Sudendorf:2000:9]:
‘The buildings seemed like a vertical curtain, shimmering and very light, a lavish backdrop hanging against a murky sky, dazzling, distracting and hypnotising... I knew that I had to make a film about all these impressions.’
To convey these impressions, Lang looked towards the architectural representations of Sant’Elia and worked closely with set designers Hunte, Volbrecht and Kettelhut whom he had previously employed on Die Niebelungen and Testament des Dr Mabuse. The combination was powerful and never before, and arguably since, has the Futurist vision of a city been so dramatically realised. Futurist influences were visible in Metropolis as early in production as the provisional concept sketches [see figure 1]. Echoing the work of Saint’Elia [see figure 2] with their ‘directional interplay of sharp angles and straight lines’ [Ricciotti: 1984:56], the sketches depict a multi-levelled city composed of tall stepped profile structures, a dominant presence of glass and technology, and high level roads densely populated with pedestrians and traffic.
The complexity, scale and confusion of the final Metropolis sets, such as the cityscape [time, figures 3, 4] were deliberately engineered and created by building small scale models up to six metres deep allowing camera access and movement. As explained by Jacobsen and Sudenhof [2000:23]:
‘Unfathomable is the only way to describe the geography of this city. Cars ride by, but no-body knows where they are going. Planes circulate between, but not above the building...all attempts at orientation are useless’. 
The seemingly endless network of modern buildings, transportation systems and social flux were representative of the Futurist metropolitan ambition to create a:
‘vertiginous city of towers, congested, chaotic, and teeming with technological gadgetry’ [Willis:1980:50]. 
Lang’s vision, though Futurist in design, was anti-Futurist in sensibility and he used Futurist expressions as a statement against the movement itself. Lang was reacting against social divide, mechanisation and destruction of the past which had come to be associated with World War I and pre World War I movements. Thus, not all elements of Metropolis design were Futurist;  significantly a German Gothic Cathedral features heavily in Metropolis’s latter scenes [ time, figure 5].  Contesting the Futurists’ statement  ‘architecture cannot be subjected to any law of historical continuity’ [Apollonio 1973:160], this seemingly anomalous inclusion is representative of a later German Expressionist trait to find spirituality in tradition and re-humanise the modern movement [Collins:1968:313-314]. Despite this inclusion, Lang removed the cathedral from the main city cityscape replacing it instead with a Futurist skyscraper dubbed ‘The New Tower of Babel’ [time, figure 6], thus visually linking the Futurist movement to a negative prediction of man’s ambition for the modernist city. 
This adverse approach to urban modernity was a popular post war trait and was explored and commented on internationally by European directors. Following Metropolis came Murnau’s anti-urban morality tale Sunrise [1927] which according to Neumann [1996:104] through its lavish use of modern set design [see figure 7] ‘ brought modern architecture to America’. Although influential, both Metropolis and Sunrise remained stylistic in setting and negative in their approach to Futurism and modernity. Nevertheless Murnau and Lang’s cityscapes were some of the first backdrops to trigger theoretical debates in the architectural world. Luis Bunuel, surrealist and director, was one of the earliest critics to notice the significance of Metropolis when in 1927 he wrote:
‘Now and forever the architect will replace the set designer. Film will be the faithful translator of the architect’s boldest dream’. [cited in Neumann 1996:98] 
Whether this has been realised fully is debatable although what is indisputable is the successful and extensive representation of Futurism in film as opposed to the physical world. However, not all early films which represented a Futurist sensibility towards modern cities were fantastical in setting. Metropolitan centres such as New York or Berlin which were rapidly modernising and displaying the physical influences of Futurism were  regularly used as real modernist backdrops.  Far from showing the more negative aspects of modernity, these films approached Futurist ideals with a more positive and often inventive stance, exploiting the cities development in a form of pro-urban propaganda.





Studio 4oC


Website: http://www.studio4c.co.jp/english/

Of all the more experimental animation studios out there my ultimate favourite would be Studio 4oC in Japan. Avant-guarde, experimental their films and OVA's are consistently interesting and well done if often mind-bogglingly confusing. They work using a combination of 2D and 3D animation which is blended seamlessly together to create striking visuals and dynamic effects. 4oC is led by animator Eiko Tanaka who worked alongside the brilliant animator Hayao Myazaki on My Neighbour Totoro and Kiki's Delivery Service. The studio's most famous works in the Western cinema audience would be the series of segments they worked on as part of the animatrix [they were responsible for detective story, Kids story and Beyond] and also one of my favourite all time anime films Tekkonkinkreet. What I like most about the studio's work is that although they stick to traditional anime conventions and background they break all the rules and are not afraid to experiment often creating confusing or uncomfortable images for the viewer to watch. I never get bored of watching the work they produce and they remain a constant source of inspiration for me in my 2D work. Probably my favourite experimental piece which they have done is Dimention Bomb which was part of their Genius Party, a series of seven short films and a link to it can be found below, I still have no real idea what the narrative is explaining but the imagery produced is gorgeous and it is I feel a good summation of the kind of work which the studio produce: http://www.youtube.com/watch?v=wKMWfldMTiI&feature=related . 

Monday, 24 October 2011

Manifesto of Futurist Architecture





Turn the volume up and listen to the madness. There is no picture.

"The Futurist Manifesto of Architecture"
Sant'Elia 1914 

"No architecture has existed since 1700"

"This architecture cannot be subjected to any law of historical continuity. It must be new, just as our state of mind is new"

"The utter antithesis between the modern world and the old is determined by all those things that were formerly non-existent"

"We have lost our predilection for the monumental, the heavy, the static, and we have enriched our sensibility with a taste for the light, the practical, the ephemeral and the swift. We no longer feel ourselves to be the men of the cathedrals, the palaces and the podiums. We are the men of the great hotels, the railway stations, the immense streets, colossal ports, covered markets, luminous arcades, straight roads and beneficial demolitions."

This is a poor recording I made earlier of the Futurist Architecture Manifesto written by Sant'Elia [and most likely Marinetti] in 1914. The original manifesto accompanied Sant'Elia's New Tendencies exhibition and is a mad and enigmatic piece of writing. I recorded it in order to help me begin to formulate a narrative to my Master's film, so I could listen to it on the move while at Waverley itself and to get across some of the frantic speed and language used by the Futurist's. I hope at some point to get a professional or fellow male student to record it and play around with some typography/ sound bites for the film. The youtube link below is a similar idea but is a recording of the original Futurist manifesto from 1909. Love it or hate it it is certainly dynamic stuff!


Wednesday, 5 October 2011

Context and Review 28.09.2011 Presentation


Presentation: http://vimeo.com/30088390


This is a video of the presentation I gave on Alex Roman's film The Third and The Seventh to the Master's class on 28.09.2011. The brief was to choose a film or artist who inspired us and critically review the work to explain why we find it inspirational and how the piece will influence the work we will be doing in the coming year. 


Apologies for the quality of the picture and the sound. It will be re-recorded at some point in the future. As always, thanks for watching. 


Website: http://www.thirdseventh.com/
Full film : http://vimeo.com/7809605
Full making of: http://vimeo.com/8200251




Friday, 23 September 2011

Inspirations

As part of our research and methods element of the Masters course we have been asked to do a presentation about a film or artist who has inspired us and who will potentially be influencing our final project ideas. I will be revealing the film I have chosen next week and will hopefully get the final presentation online but until then I have posted up some of the contenders along with a short crit revealing what specifically influenced me in the projects. 

Steel Life - Mathieu Gérard


Film : http://vimeo.com/3911557
Making Of: http://vimeo.com/3040668


Steel life is an experimental master's thesis film finished in 2009 by Mathieu Gérard at the Arts et Technologies de l’Image Paris. Described as a "breathtaking tapestry of textures and light that evokes themes of genesis and rebirth" the film uses abstract realism, loving rendered imagery inspired by and incorporating real footage and photos from nature to build a reflective and absorbing narrative. Mathieu's goal for the project was to create an organic and dreamful aesthetic  musing using the power of contemporary CG and visualisation software. As well as this theme being inherent to the entire piece Mathieu's process was equally organic as he first gathered footage and effects and began piecing the film together without having an original structure for it. In order to create the final piece Mathieu used Maya and Real Flow combined with live footage and digital textures. When it was nearing completion he asked composer Mathieu Alavado to write a short piece and the wonderful soundtrack was recorded by the Star Pop Orchestra at the Conservatoire  National Superieur de Musique de Paris while the final scenes were being edited. 


I find this film interesting because of the questions and hypothesis it shows by portraying a built world minus any humans or organic life. By making the liquid steel the main character it highlights how abstract the Earth would be if it were purely forms and structures without nature to inhabit it. There is a good sense of pace which hides the freeform creation of the piece and I find the colour and composition of the shots both incredibly beautiful and well constructed. Although the imagery is of a high and interesting standard the music adds a depth and romantic element too it which makes re-watching compelling and absorbing. Of all the student films I have seen online or at festivals this is the film which I have re-watched the most. 

The Fall - Tarsem Singh





Trailer: http://www.youtube.com/watch?v=EeAyIQ_OT_I


For those of you who haven't seen it I don't want to give much away except that it is rated 7.9 on IMDB trailer is above, it was produced by Spike Jonze and is probably one of the prettiest and maddest films I have ever seen. A very good example of magical realism the film has a dark sense of humor which cuts through the scenes which verge on being more pretentious and has one of the most vibrant use of colour and locations of any film [outside a nature documentary] that I have seen. The Fall uses a lot of photographic techniques and contemporary composition to create a visual feast with a strong, accessible story-line.