Finally I am at the point where I can begin to experiment with textures. had a good meeting with Dylan this morning about how to set up effective shaders and materials so that I can begin to start tweaking the textures I already have. Going to try a modified phong shader for the main stone and metal and a glass mia_x_material for the glass.
Below is the first very quick test render of the first application without any tweaking in the wrong lighting but already there is a marked improvement with the texture, need to realign the UVs but glad the detail is starting to come out. Now the fun can begin.
Below is the first very quick test render of the first application without any tweaking in the wrong lighting but already there is a marked improvement with the texture, need to realign the UVs but glad the detail is starting to come out. Now the fun can begin.
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