Wednesday, 11 July 2012

NUKE The Comp Begins

So rendered out a single frame yesterday from the bridge shot as a series of tiff's and png render layers. This is so I can start the shader rebuild for the 3D in NUKE. It was relatively unsuccessful, the specular was not rendering out and the shadow pass was non-existent. Tomorrow I will try an open EXR file to get a better quality and will try to render the shadows with Maya Hardware rather than Mental Ray. Thankfully we will be having a tutorial on Thursday but I wanted to get something set up by then to experiment with. Will hopefully get a comp set up by Friday and begin the final rendering from Thursday onwards.

The original frame (beauty pass containing everything):


My first attempt at rebuilding the shader passes :


A final render as it stands (currently flat as is without specular/shadows):





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