Friday, 22 June 2012

PoS 04

I decided to re-write my programe of study so that it reflects more clearly what it is Im hoping to achieve in the remaining 5 weeks. It's getting very scary how close we are getting to the end but have to say I'm looking very forward to the finish. Been a tough few weeks!






Stage 01: Internal Complete


I used the same technique of re-naming and re-uvmapping for the shot looking into the building as I did on the external. The process was far quicker this time and has allowed me to simplify what was a rather complicated model. Unlike the external this one required a lot of re-modeling but thankfully practice means I'm getting much quicker at this.  The new maps have been exported and will be completed this weekend ready for material experimentation and rendering next week. I feel like I am finally making progress but acutely aware of what is left to do. 



Tuesday, 19 June 2012

Stage 04 : Texturing

Finally I am at the point where I can begin to experiment with textures. had a good meeting with Dylan this morning about how to set up effective shaders and materials so that I can begin to start tweaking the textures I already have. Going to try a modified phong shader for the main stone and metal and a glass mia_x_material for the glass.

Below is the first very quick test render of the first application without any tweaking in the wrong lighting but already there is a marked improvement with the texture, need to realign the UVs but glad the detail is starting to come out. Now the fun can begin.


Monday, 18 June 2012

Dylan Stage 02 and 03 Complete

For the external model in any case. Internal will be finished tomorrow once I get some feedback from Dylan regarding the way I have done it so far. So the external model has been re-UV'd and 4k textures have been created for the new maps. Although this was a frustrating process to go through again it should allow me to have the textures on the model at a higher resolution giving greater emphasis of detail. I am anticipating that more detail and variation will have to be included later however taking Dylan's advice I kept the textures relatively simple this time as it is more effective when applying to a larger (or in this case ridiculously huge) model. Updates on how the textures will actually work regarding the renders will be uploaded tomorrow following the meeting. I've included some of the maps below as an example of how I have split the model up further and the level of detail now included.











Sunday, 17 June 2012

New Animatic

Even shorter now and without shots 02 and 08. Timing in some shots is slightly slower and will be modified further when I have worked out which and how much of the live-action footage I can use/ will be using.


Jeanette Tutorial 07


On Thursday I had my tutorial with Jeanette. I think both Jeanette and John are concerned over my progress however hopefully by the time I have the new maps done and have a meeting with Dylan on the 19th where I stand will be much clearer to both myself and the tutors. Overall though despite knowing that i will not get the project completed I feel that the peer review helped me clarify how I would like to present my work and what I am aiming to achieve by the start of August. To aid this and to help explain to my tutors I plan to update my Program of Study while my aims are still clear in my head to help me explain it better and give me more of a focus to work towards. 

Help From Felix


After Wednesday’s peer review Felix Zhu agreed to assist me with the rotoscoping element of my final live-action footage. I decided to give him the shot from under the bridge. This is a tricky shot as it contains cars and people who pass in front of where the building will sit so I am very grateful for his co-operation and hope that there is a way I can help him in return with his project.