Thursday, 10 May 2012

Texture Problems

Really going round in circles. I keep getting advice from different people as to how/what is the best way to do it. From what I gather it seems like I'm going to have to give up my current approach and use Zbrush. No real idea on a decent workflow yet so its once again its scrap what I have and return back to drawing board. Ignore the glass as I haven't touched it but from the model you can see the stretching issues etc I was getting from the current approach. On the up, the lighting set up is definitely better and you can see a cheeky IBL in the background. 

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