Hmph. This is my first attempt at sketching the main train station hall. Now this is tricky because the Futurist's never built anything and all their architectural sketches were of exteriors so its a bit basic at present [ and contains no trains which will be there in the final edit]. However when it comes to modeling the final space I want to play around with glass and light and scale in Maya and have a feeling it will become a more organic process when modeling begins. This is also the only internal shot and the final thing I envision with a lot of shiny materials, television screens, light streaming in from the windows and perhaps a cheeky pigeon or two...
Inspirations for the final hall will be taken from....
1. Les Cites Obscures a French series of graphic novels with amazing colours, landscapes and play on scale. Thanks to fellow animator Kieran Baxter via our life drawing tutor Reinhard Behrens for that!
2. Richard Roger's Llyod's Building. Inside out architecture with services on the outside and a clever exploitation of modern materials. Futurism in our times I think.
3. Airship hangers from the inter-war period
Inspirations for the final hall will be taken from....
1. Les Cites Obscures a French series of graphic novels with amazing colours, landscapes and play on scale. Thanks to fellow animator Kieran Baxter via our life drawing tutor Reinhard Behrens for that!
2. Richard Roger's Llyod's Building. Inside out architecture with services on the outside and a clever exploitation of modern materials. Futurism in our times I think.
3. Airship hangers from the inter-war period
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