Wednesday, 27 June 2012

Final External Texture Maps

Taking Pat's advice I changed the png to targa files and have had much better success regarding the quality and application of the textures in Maya. Below is a video containing all the maps I created for use in the external building. It was a lot of work and required a lot of tweaking. Although I have created occlusion and displacement maps I have found that I have been getting a better result with most textures when using only the normals and the specular maps however it is handy to have them just in case. 

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